Dumpster Against the Machine

Walkthrough:

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Game Designer & Programmer

Game Dev Party 2019

Cartoon Top-Down Shooter

Theme: Cartoon

Genre: Arcade Top Down Shooter

Engine: Unity

Duration: 2 days jam + 1 week polishing

Number of people: 6 people

My role:

  • Programming of the main controller
  • Menu & UI programming

Pitch

A group of young people try to gather food from the dumpsters of a rich neighbourhood. But they have to be careful of the police.

Robin Hood from the trash can strikes again !

Development

¬†Dumpster Against the Machine has been made upon the Game Dev Party #15. The theme of the jam was “Zero waste“.

Engine: Unity

Duration: 2 days jam + 1 week polishing

Number of people: 4 Game Designers & 2 Game Artist

My role:

  • Programming of the main controller
  • Menu & UI programming

The Team

Theo Vart
(Game Designer & Programmer)

Alexandre Brodu
(Game Designer & Programmer)

Alexandre Leboube
(Sound Designer)

Theo Bacoux
(Level Designer)

Gaethan Bercet
(3D Artist)

Manon Vulliemin
(3D Artist)