When designing the game, we had to set up victory and defeat screen. But in the end when you die instead of just a restart screen there is a little bit of story shown to the player. It happens because we wanted that the death of the heroine was a part of the story (that’s a horror game after all).
After the jam we also added a tutorial for the game, so I had to include it in the Intro between the parts where she explains her story and the phone call to the police.
During the next month of development, the storyline & narrative design didn’t change much. It was mostly polishing, bug correction & minor gameplay modification.